![]() ![]() This feels low, but maybe there are good ways to make long chains? I don’t know, I haven’t really played with Spike Traps. Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast. Unnecessarily complex for something boring like damage reduction. As is, first one gives 0 seconds, second gives 1 second, etc. ![]() The duration of this bonus is always equal to the number of already laid traps in seconds. Laying a Spike Trap grants 60% damage reduction. Is everyone thinking we’ll use Strafe to trigger it? I assume Strafe triggers Spike Traps, too, but maybe you don’t want to be triggering Spike Traps non-stop? Is there any point to the Discipline part of this? Maybe to allow you to spam Smoke Screen? ![]() Otherwise you could spam multishot or something and gets oodles of traps. Makes sense, I guess, but I think its value will unfortunately depend on an ICD. Each Spike Trap detonation restores 1 Discipline. Hitting an enemy summons a Spike Trap if it is on your action bar. ![]()
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